Could we one day see athletes who have been genetically modified from birth to outperform their “natural” competitors? And if so, how do we navigate the legal, social and ethical landscape that will inevitably arise around the use and abuse of such technology?
Exercise has been the cornerstone of diabetes management. However, many diabetic patients have impaired lower-extremity function and experience substantial difficulty in performing usual exercises, such as brisk walking and upright cycling. There is an urgent need to provide alternative exercise modalities for diabetic patients with impaired lower-extremity function.
The Biomechanics Laboratory of the Exercise Science and Health Promotion Program at Arizona State University will focus on determining the adaptations that occur following training for sprinting performance with a rotational overload – attaching weights to the limb via wearable resistance.
Athletes commonly suffer from sport-related biochemical alterations as a result of overexertion. Health-monitoring wearable technologies can potentially be used as non-invasive tools for the identification of changes in biomarker levels in sweat. Here, we propose to develop the tools to rapidly measure protein changes in sweat.
Virtual reality immersion into an athlete’s viewpoint can provide rich viewing experiences for improved athletic training, sports medicine, and sports entertainment. However, current video capture solutions are too bulky to fit into slim athletic gear and capture limited viewpoints in a single direction.
This project will be a study of the most global of all major sporting leagues, the English Premier League. English soccer has historically been a fairly insular affair, but in the past quarter-century its top league came to be dominated by foreign players, coaches, owners, and, importantly, foreign fans.
This study uses national college student data to document and compare the trajectories of mental health concerns (depression, anxiety, suicidal ideation/attempts) of racially/ethnically diverse student-athletes groups over a 5-year time period.
To fans and attendees of sporting events, the stadium offers far more than a view of the game; it offers an energetic, multimodal, and social experience. While the roar of the crowd, the rumble of the stadium, and the unification of fans is currently experienced only through physical attendance, advancements in virtual reality (VR) technology will change how we participate and engage in large-scale sporting events.
Wearable devices such as fitness and performance tracking gadgets are quickly penetrating into everyday life and transforming how people live. There are growing privacy concerns that fine-grained big data from wearables can be misused. This project is to investigate privacy-preserving data mining techniques for wearable devices.