A recent study by Boston University suggests that 99 percent of the deceased National Football League (NFL) players were diagnosed with chronic traumatic encephalopathy (CTE), a progressive degenerative disease that is often associated with repetitive brain trauma.
One potential intervention that could potentially reduce poor sleep of American adolescents is engagement in sports and exercise. Recent research suggests that exercising contributes to physical and mental health as well as enhances sleep quality in adolescents (Biddle & Asare, 2011; Lang et al., 2016), indicating exercise may serve as an effective intervention to improve adolescents’ sleep and health (Callaghan, 2004).
Concussions represent a public health issue with consequences that reach far beyond the initial injury and affect nearly every aspect of the injured SA’s life. Typical education programs teach athletes how to recognize signs of brain injury and weakly advocate general injury mitigation strategies.
In this project we propose immersive biofeedback for spinal fitness training and rehab therapy exercise based on a 3D visualization of an athlete-specific, anatomically correct spine model that is animated by wireless sensors.
Sports injuries, especially the bones and cartilages damages, pose significant challenges and require surgical intervention. Currently, tissue engineering represents a promising solution towards the repair and replacement of diseased and damaged bone tissue with engineered grafts, which can provide mechanical support during repair and regeneration of injured tissue.
We propose that Sport and Craft are counterparts to one another and especially connect to the body-centered, disciplined physical aspects required for both 3D art making and sport. We want to know where these skill-sets meet and recognize the similarities to approach and connection of subject matter where the culminating physical award is an object of achievement, recorded history, and desire.
Our project proposes to address this community need through by (a) developing an applied non-profit
internship course at ASU to develop students as empowered role models and community youth sport coaches, (b)
collaborating with local youth nonprofits and schools to create new sport access sites for girls, and (c) creating an
empirically-based and culturally adapted volunteer coach training course.
We have successfully characterized foot-ankle mechanics during various postural balance and walking tasks and constructed simple yet competent biomechanics-based models. Building upon these, we aim to design and control a soft active ankle brace that is capable of adaptively changing its mechanical properties, in particular, stiffness at the ankle joint, in a task-dependent manner.